updates
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@ -277,7 +277,8 @@ def random_affine(img, targets=(), degrees=(-10, 10), translate=(.1, .1), scale=
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if targets is None:
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targets = []
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border = 0 # width of added border (optional)
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height = max(img.shape[0], img.shape[1]) + border * 2
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height = img.shape[0] + border * 2
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width = img.shape[1] + border * 2
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# Rotation and Scale
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R = np.eye(3)
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@ -297,7 +298,7 @@ def random_affine(img, targets=(), degrees=(-10, 10), translate=(.1, .1), scale=
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S[1, 0] = math.tan((random.random() * (shear[1] - shear[0]) + shear[0]) * math.pi / 180) # y shear (deg)
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M = S @ T @ R # Combined rotation matrix. ORDER IS IMPORTANT HERE!!
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imw = cv2.warpPerspective(img, M, dsize=(height, height), flags=cv2.INTER_LINEAR,
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imw = cv2.warpPerspective(img, M, dsize=(width, height), flags=cv2.INTER_LINEAR,
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borderValue=borderValue) # BGR order borderValue
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# Return warped points also
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@ -326,7 +327,8 @@ def random_affine(img, targets=(), degrees=(-10, 10), translate=(.1, .1), scale=
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xy = np.concatenate((x - w / 2, y - h / 2, x + w / 2, y + h / 2)).reshape(4, n).T
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# reject warped points outside of image
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np.clip(xy, 0, height, out=xy)
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xy[:, [0, 2]] = xy[:, [0, 2]].clip(0, width)
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xy[:, [1, 3]] = xy[:, [1, 3]].clip(0, height)
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w = xy[:, 2] - xy[:, 0]
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h = xy[:, 3] - xy[:, 1]
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area = w * h
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